About · Lightly-Salted since 2003

One person, a lot of curiosity, and a well-lit workbench.

Lightly-Salted Productions is a one-person studio in Pennsylvania’s Lehigh Valley, built around two things: media creation and technology solutions. I make photographs and games, I build websites, software, and electronics, and the thread running through all of it is plain curiosity.

For more than twenty years, the work here has lived where art and technology overlap — sometimes analog, sometimes digital, usually both in the same afternoon. These days it comes in two kinds: media I make, and technology I build for people with a particular problem to solve.

Inside those two, I follow the thread. A photograph leads to a darkroom trick, which leads to a circuit, which leads to a small program, which somehow becomes a video game about a Pennsylvania highway. It all belongs, because it all starts with the same question: what if I tried this?

The studio’s name is also its philosophy. Innovate, solve, create — but never over-season the work. A dash of creativity is usually plenty.

Along the way, I’ve worked with The Morning Call, Discover Lehigh Valley, First Generation at Lehigh University, the Allentown Fair, and other local organizations. Through partner production teams, I’ve also contributed to larger projects, including work for Mack Trucks.

What I can do for you

A corner of the Lightly-Salted workshop
Somewhere between a studio, a darkroom, and a repair bench.

What happens here

Media and technology, on purpose.

Nothing here is siloed. The disciplines borrow tools from each other constantly — that overlap is the whole point.

01

Photography

Cameras old and new, film through digital.

02

Games

Original games — including a real Atari cartridge.

03

Websites

Hand-built sites and the systems behind them.

04

Software

Small, sharp tools, each written for one job.

05

Electronics

Circuits, sensors, and a little solder smoke.

06

Retro tech

Old machines, kept alive and put back to work.

07

Design

Type, print, packaging, and pixels.

08

Storytelling

The words that make the rest make sense.

09

Curiosity

The through-line, and the actual job description.

What’s next

I don’t know what I’ll build next either.

That’s the fun part. Take a look at what’s on the bench — or tell me what you’re dreaming up.